Growth Points

Growth Points are invested across seven stats: Strength, Dexterity, Agility, Intelligence, Vitality, Endurance, and Mind. Official sources confirm that weapon skills scale with relevant stats. Which specific stats affect which specific weapons is NOT_CONFIRMED. No best allocation or build recommendation is published on this site.

The Seven Stats

Strength Physical power
Dexterity Precision and finesse
Agility Speed and evasion
Intelligence Magical and analytical ability
Vitality Max HP and physical defence
Endurance Stamina and sustained combat capacity
Mind Focus, SP and mental resilience

Allocation Observation Worksheet

Use this worksheet to record your own observations as you play. Official sources confirm that weapon skills scale with relevant stats, but do not confirm which stats affect which weapons. Record what you observe before relying on community guides.

Weapon type Primary stats used Skills observed Notes / version
Sword and Shieldnot confirmed
Two-Handed Axenot confirmed
Daggernot confirmed
Rapiernot confirmed
Two-Handed Swordnot confirmed
Macenot confirmed

Important: The demo caps character level at 15 and Weapon Proficiency at 3, limiting how many Growth Points are available and how many Sword Skills can be unlocked. Observations from the demo are partial data, not the full picture.

Stat Scaling with Weapon Skills

The official demo guide confirms that weapon skills scale with relevant stats. This means investing in a particular stat makes the weapon skills that depend on that stat more effective. Which specific stats affect which specific weapons or Sword Skills is NOT_CONFIRMED in official sources.

Growth Points in the Demo

The demo caps character level at 15 and each weapon type's Proficiency at level 3. How Growth Points interact with those demo caps — whether you can fully allocate all seven stats or hit a soft gate — is NOT_CONFIRMED in official sources. The full game's Growth Point system is expected to extend beyond those limits.

Confirmed

  • Growth Points invest across seven stats: Strength, Dexterity, Agility, Intelligence, Vitality, Endurance, Mind
  • Weapon skills scale with relevant stats (relationship exists; specific mappings NOT_CONFIRMED)
  • Growth Points are received as you level up
  • The demo caps Level 15, limiting Growth Point income in the demo
  • The demo caps Weapon Proficiency at level 3 per type

Not Confirmed

  • Which stats affect which specific weapon types or Sword Skills (stat-to-weapon mapping)
  • Exact scaling coefficients or formulas for stat-to-skill relationships
  • Growth Point income rate per character level
  • Soft caps or hard caps on individual stats
  • Best stat allocations for specific weapon types or play styles
  • Whether individual stats have diminishing returns

Frequently Asked Questions

What do Growth Points do in Echoes of Aincrad?

Growth Points are invested across seven stats (Strength, Dexterity, Agility, Intelligence, Vitality, Endurance, Mind). Official sources confirm that weapon skills scale with relevant stats, but do not confirm which stats affect which specific weapons.

What is the best stat allocation?

No official source confirms a best stat allocation. This site does not publish stat recommendations. Use the allocation observation worksheet above to record your own findings from hands-on play.

Which stats should I invest in for [weapon type]?

Official sources do not confirm which stats affect which weapon types or Sword Skills. This is one of the most common things that requires hands-on verification.

Can I reset or respecc Growth Points?

Whether Growth Points can be respecced is NOT_CONFIRMED in official sources. Community reports about respeccing mechanics are not verified by official sources.

How many Growth Points do I get per level?

The Growth Point income rate per character level is NOT_CONFIRMED in official sources.

Player Decision Help

Record your observations as you play

Use the Growth Points worksheet in this guide to note which stats feel impactful. No best allocation is published — your data is more reliable than community guides.

Re-test after any major patch

Patch notes may change stat effectiveness. Check the Official Updates page after patches.